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  • Currently 215 unique user posts.

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Report post - No.1306  [Reply]
I’m a general zaroff stan

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Report post - No.1305  [Reply]

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Report post - No.1120  [Reply]
我们收到了中国政府的慷慨资助。 该站点将比以前多存活几天。 中华民族党和毛主席万岁。 钉枪万岁。
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¨ Report post - No.1282  >>1302
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TOASTin in LE EPIC bread!!!!! XD
¨ Report post - No.1284
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¨ Report post - No.1302
this is how panko is made [TRUE STORY]

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Report post - No.1298  [Reply]  >>1299
anyone else do this
¨ Report post - No.1299
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優秀的帖子! 是的! 我這樣做,我的釘槍手們也這樣做! 這顯示了幾乎所有的釘槍世界核心價值觀! 確保下次包括尿布,您可能會在 Nailgunner World Order 中贏得高級職位!

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Report post - No.1293  [Reply]
>non-nailgunners are on NailChan right now
1 post omitted. Click Reply to view.
¨ Report post - No.1295  >>1296
haha, im real though. i know im real!
¨ Report post - No.1296  >>1297
let it go
¨ Report post - No.1297
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Report post - No.1289  [Reply]
You are all my least favorite people
¨ Report post - No.1290
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wuv u~ ^_^

Report post - No.1283  [Reply]
Sometimes i wonder if it's really worth it

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Report post - No.1223  [Reply]

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¨ Report post - No.1270  >>1279
Linus Torvalds on why desktop Linux sucks–(YouTube)
Why does Linus Torvalds hate Debian?
¨ Report post - No.1279  >>1281
Nothing Linus is talking about is really Debian-specific when you get down to it, it's just kind of a wide issue with the Linux desktop where there's no easy answer to how you get your app in people's hands. Linus figured Valve would do static-linking, but the reality was actually just that they included a local runtime of all the libraries that games would usually need, and for the API-stable ones, it also inherits newer versions from the host system when possible. This works pretty well. And then you also have the option to run a game inside a container if there still is something wrong with the host.

But Valve's solution isn't a one-size-fits-all either because their runtime is specifically designed for games, it's exactly what you need if you have a Linux storefront, but there's still a problem when you're trying to distribute your app independently. And these days, you really have four options.

- Flatpak
- Snap
- AppImage
- Native packaging

All except the last are just really space-inefficient, and that's the main downside. Snaps also have a serious performance hit. And with Snaps and Flatpaks, you have to actually work within a sandbox too, and declare what permissions your app needs along with which paths it needs to access. It's a lot more complicated than just giving someone a binary. Both Flatpaks and Snaps will probably require you to depend on specific runtimes that are available, and you'll still have to port them to newer runtime versions. The general impression I've gotten from people that have had to create and maintain Snaps is that it actually takes way more effort than even creating native packages. Flatpaks are better, and distributing through Flathub seems to be the direction that most developers are taking, but it's still not perfect. There's still a major issue with integration, for instance, the Steam Flatpak has entirely different paths than the regular package, so it invalidates a lot of documentation and it breaks any scripts that generally assume Steam is at ~/.steam/.

AppImages are probably the easiest option for distribution in most cases, and this is what RPCS3 does for instance, but this means that you can't just host a repository and push new versions there and have a piece of software update it, you have to bake the updater into your application. They also just integrate really poorly, since it's not trivial to include them as a shortcut in your start menu.

All together, this is why a lot of places still just have an Apt repo instead of bothering with other solutions. It's not that much work to just support the latest Ubuntu LTS and the latest Debian version, their libraries are generally recent enough, and it's something that has really mature tooling and documentation, along with offering the best performance and integration. Using shared system libraries means a lot less work on your part too, with respect to rebuilding when a library has a security patch or something along those lines.
¨ Report post - No.1281

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Report post - No.1278  [Reply]
gaem will die soon

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Report post - No.495  [Reply]
The nailgun will be featured in the next world war and will be used by the winners, mark my fucking words.
¨ Report post - No.1274  >>1276
¨ Report post - No.1276

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